Category: E-learning

  • Comparative Study of Graduate Students’ Views on Virtual and Real Learning

    Comparative Study of Graduate Students’ Views on Virtual and Real Learning Learning is obligatory up to a convinced age. Learning is an extensive intermediate of obtaining necessary knowledge and skills. Learning is inherently split into two types i.e., distance education (virtual learning) and mainstream education (real learning). Has we know learning online is an immense…

  • VLE and University Students Learning Experience

    VLE and University Students Learning Experience The growing adoption of modern information and communications technologies (ICT) in the dissemination of pertinent information through the Internet tools has occasioned significant improvements in both teaching and learning experiences among lecturers and students. Sneha & Nagaraja (2013) submitted that, one notable online platform for achieving enhanced quality educational…

  • Essay on Virtual Learning

    Essay on Virtual Learning Education is extremely important in the life of people. Whether it’s online or in a school or college. Nowadays online learning turns out to be more and more practiced around the world due to the current Covid-19 Pandemic. Online Learning represents an easy and comfortable method to achieve knowledge from the…

  • Why Online Learning Is More Effective Than Traditional Classroom Teaching: Argumentative Essay

    Why Online Learning Is More Effective Than Traditional Classroom Teaching: Argumentative Essay As indicated by TC Global Insights (2020), College isn’t just about course book learning and talks in class – it’s about the comprehensive experience of living on a grounds; it’s tied in with making deep-rooted companions and correspondence with individuals from different pieces…

  • The Undergraduate Students Perception toward The Implementation of Gamification in E-Learning

    The Undergraduate Students Perception toward The Implementation of Gamification in E-Learning Abstract This research was conducted to examine the undergraduate students perception of the implementation of gamification in E-Learning. The subject of this research are 36 students of Fifth semester in English Language Education, Ganesha University of Education. The questionnaire is the instrument of this…